Close

1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier8JMKD3MGPBW34M/3887P7S
Repositorysid.inpe.br/sibgrapi/2010/09.09.17.01
Last Update2010:09.09.17.01.54 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi/2010/09.09.17.01.54
Metadata Last Update2022:06.14.00.07.01 (UTC) administrator
DOI10.1109/SIBGRAPI.2010.42
Citation KeyCoutinho:2010:RaScAn
TitleRain Scene Animation Through Particle Systems and Surface Flow Simulation by SPH
FormatPrinted, On-line.
Year2010
Access Date2024, Apr. 29
Number of Files1
Size5428 KiB
2. Context
AuthorCoutinho, Bruno Barcellos de Souza
AffiliationCOPPE - UFRJ
EditorBellon, Olga
Esperança, Claudio
e-Mail Addressbarcellos@cos.ufrj.br
Conference NameConference on Graphics, Patterns and Images, 23 (SIBGRAPI)
Conference LocationGramado, RS, Brazil
Date30 Aug.-3 Sep. 2010
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2010-10-01 04:19:39 :: barcellos@cos.ufrj.br -> administrator :: 2010
2022-06-14 00:07:01 :: administrator -> :: 2010
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
Keywordsrain animation
SPH
particle system
PRT
terrain model
AbstractRealistic rain scenes animation is a complex task due to both the rendering and fluid dynamics simulation issues. The associated phenomena, like rain strokes rendering, splashing of raindrops and the simulation of the generated surface flow are known difficulties in this area. This paper describes a computational framework to incorporate these elements in a scene containing a digital terrain model (DTM). In the rain model, the raindrops are modeled by a particle system implemented in GPU. Each particle represents a drop and the Precomputed Radiance Transfer (PRT), expressed in a spherical harmonics bases, is used to incorporate environment lightning to the rendering engine. The Smoothed Particle Hydrodynamics (SPH) method is employed for simulating the superficial flow over the terrain and lake formations. The rendering of the fluid free surface is performed by applying an environment mapping technique plus Fresnel effects to a regular geometric representation known as ``carpet''. The experimental results show the potential of the proposed pipeline for computer graphics and highlight the fact that it is a promising framework for real time applications.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2010 > Rain Scene Animation...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > Rain Scene Animation...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Contentthere are no files
4. Conditions of access and use
data URLhttp://urlib.net/ibi/8JMKD3MGPBW34M/3887P7S
zipped data URLhttp://urlib.net/zip/8JMKD3MGPBW34M/3887P7S
Languageen
Target FileRainOnSPH_LASTVERSION.pdf
User Groupbarcellos@cos.ufrj.br
Visibilityshown
5. Allied materials
Next Higher Units8JMKD3MGPEW34M/46SJT6B
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2022/05.14.20.21 4
sid.inpe.br/sibgrapi/2022/06.10.21.49 1
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage edition electronicmailaddress group isbn issn label lineage mark mirrorrepository nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume


Close